Golden Glyph - Meet the Producer

After having been with the Quickspin family for over 3 years, Clint Andersson was promoted to Producer earlier this year. Golden Glyph is Clint’s first game in his new job role, and we couldn’t be prouder of what he and the team have achieved with this smashing slot! This is what he had to say about the development of this game:

“When we started working on Golden Glyph, we wanted to create a game that felt like a classic puzzle or tile-matching game, like ‘Puyo Puyo’ and ‘Bomberman: Panic Bomber’. We also wanted to combine the characteristics of these types of games with the power-up features of classic RPG games, like ‘Golden Axe’ or ‘Gauntlet’, where you get to collect and use power-ups to perform magic.

When designing the graphics the idea was to use small, detailed icons with shields, swords, and armour equipment, but it was a bit tricky to build a menu that could fit all the different icons. Then, during one of the many design iterations, our Lead Artist came up with the idea that the meter should be round.

This can be quite a difficult format to use in menus, as games are always played on a rectangular screen. But everyone on the team really loved the new meter, so we tried to figure out a way to make it work. That’s when we came up with this large, heavy golden wheel that’s filled with mystical and magical symbols – and this is now one of the best parts of the game. I’m really happy with the result and I think it looks great!”

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