Our 3rd Cluster game, Ghost Glyph! Coming September 8th
This September we welcome you to an old haunted house. Hidden underneath the grounds ghosts have a life of their own, each with its own unique ability, quirkiness and characteristics. Ghost Glyph is a 7×7, cluster-pay slot with tons of exciting features. The charming poltergeists are just the cherry on the top! Expect a spooky experience with a splash of colour.
This is our second instalment of the Glyph series, based on the already successful game mechanics of Golden Glyph. It has a 7×7 grid layout with cluster wins and some completely new features in both base game and bonus game. In addition to its medium volatility, this slot is well-balanced with a 31% hit rate in the base game and you can win up to 2000x.
The maximum exposure and medium volatility make the game able to hand out a balanced variation of wins with some amazing wins in the bonus game. The game theme is perfect to be pushed during Halloween.
Release date: September 8th
Tumble Mechanics are available in both the base game and Bonus Game. Any symbols that are part of a winning cluster are removed. The empty positions are filled with symbols falling from above. Any new wins are added to the existing win. Tumbling ends when there are no new winning clusters.
The Ghost Glyph
The Ghost Glyph is available in both the Base Game and the Freespins Bonus. After the removal of winning symbol clusters and prior to tumbling, a Ghost Glyph is awarded in one of the empty spaces. At most one Ghost Glyph is awarded for each tumble. A Ghost Glyph is evaluated and removed as a Wild. For each Ghost Glyph removed, an additional Ghost Urn is activated. If the Blye Ghost Urn is activated, all unused Ghost Glyphs are turned into Wild. No additional Ghost Glyphs will be awarded during the remaining tumbles of that spin.
Urn Features
Before each spin, 5 Ghost Urns are randomly determined with the final Ghost Urn always being the Blue Ghost Urn. Each of the first 4 Ghost Urns is chosen randomly from among Yellow, Green and Red Ghost Urns. Ghost Urns are activated from left to right for each Ghost Glyph consumed as part of a win. When there is a non-winning screen, activated Ghost Urns are awarded in the order they were activated.
Yellow Ghost Urn
Spreads Wilds on the reels! This feature spawns 4-10 randomly placed Wilds in the game area.
Green Ghost Urn
Transforms low paying symbols! This feature targets one randomly selected low paying symbol and transform all occurrences of that symbol in the game area to another low paying symbol type.
Red Ghost Urn
Removes low paying symbols! feature targets one randomly selected low paying symbol and removes all occurrences of that symbol in the game area.
Blue Ghost Urn
Activates the bonus game! Or awards 3+ freespins in the bonus game.
Massive Wild Feature
The Massive Wild feature is activated at the end of the freespin if the last Paranormality Meter reaches Level 1 or higher. If the Paranormality Meter reaches less than Level 3, Massive Wild symbols are removed when part of a win. The Massive Wild Feature has 22 levels.
One person who played a big role in the creation of Ghost Glyph was FX Artist, Michael Spinks: “We’re trying to aim the game at a more modern player, bridging the gap between slot gaming and mobile app games. We’re trying to achieve a feeling of a gaming level, with the mechanics of a slot game. We want characters to come onto the reels to activate the features so the player gains an understanding of each character’s ability during the gameplay, and builds an understanding of how the game works very quickly. It is a predecessor of the Golden Glyph, but we’re trying to accomplish a completely different feel with a dark humorous twist.
I’m the Art Lead and FX for the project. Jonatan and Anna are the artists, so I’m trying to guide the project to what I feel Clint would be happy with, and giving feedback on the art the artists are producing. I’m currently looking into all the different FX and animations the game is going to contain, to keep the ghostly feel, with ‘possessed’ objects, twisting ghost trails, explosions, etc. What I love so far is the new angle that I think we’re taking to previous games we have created. We’re thinking more about the environment and world that the game is based in, and making sure that everything marries in together.”