Meet the Robbits, an awesome foursome and Quickspin’s latest IP. You get to join the crew on their daring heist of the Fur Seasons Casino and Hotel. Join Captain “Eightball” Locke, the Blitz twins, Switch and Glitch and… Bob as they attempt to pull of the heist of the century. Using their super Carrot food to help them along the way and Power Ups, the Robbits are going to keep you entertained for hours.
Robbits is a Cluster-Collect game played on a 5×5 reel grid that can expand up to 8×8. It features Tumble Mechanics, Carrot Power Ups, Expanding Reels, and Upgradable Symbols.
In Free Spins, all upgrades and multipliers remain active for the entire feature. Robbits also arrives with Extra Bet that increases the chances of Carrots appearing and being eaten. Plus a Buy Feature if you want to jump straight into the action of the Bonus Game.
Robbits will be made available in 3 RTP’s: 94, 92 and 84 which will ensure it’s viability in a variety of markets.
Symbols & Special Features
Wild Symbol
Substitutes for all Chip symbols and can be collected by multiple Robbits in the same spin.
Bonus Symbol
Collect 3 Bonus symbols to trigger Free Spins. Each additional Bonus symbol adds +1 Free Spin.
Upgrader
Each spin starts with four Chip types at base level. When a Robbit collects an Upgrader, all Chips of the same color upgrade by one level and stay upgraded for that spin.
Chips can upgrade up to 5 levels.
Each Upgrader can only be used once.
Super Upgrader
Works like an Upgrader but upgrades all Chips, regardless of color, by one level.
Helipad
Expands the grid by one row and column and triggers a new tumble with Robbits repositioned.
Carrot
Guarantees a Power Up for that Robbit at the end of tumbles.
Robbits can collect multiple Carrots before a Power Up activates.
Each Carrot adds to the Robbit’s personal multiplier pot, which persists for the entire spin and throughout Free Spins.
Game Features
Cluster-Collect
Four Robbits, four colors, four Chip types. The Robbits move across the grid, collecting adjacent Chips horizontally or vertically. Wins occur when the Robbits collect paying Chips. After all Chips have been collected and the Robbits are finished, new Chips tumble in to fill gaps.
Power Ups
Triggered at the end of a tumble, after the Carrots are collected. Each Robbit runs its own Power Up, applying its multiplier pot to wins during collection
Robbit Power Ups
Cap – the Red Robbit
Upgrades all red Chips by two levels and swaps all Robbits’ positions. Its multiplier applies to every Robbit’s collection.
Switch – the Purple Robbit
Converts surrounding Chips into purple Chips (except non-pay Chips), then collects them with its multiplier.
Glitch – the Green Robbit
Instantly collects all green Chips without moving, applying its multiplier.
Bob – the Blue Robbit
Jumps to other Robbits’ positions, collecting blue Chips around them. After each hop, original Robbits return. Multiplier applies to all collected wins.
Extra Features
Extra Bet
Available in the Base Game only. For 2x your bet, increase the chance of landing Carrots and triggering Power Ups. (Not available in all markets.)
Buy Feature
Enter Free Spins instantly for 70x your bet. (Availability varies by market.)
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